Wednesday, July 25, 2007

Grim Angus 95% Done

Ok, I know, I've been really bad about updating the blog with progress on my trolls. Sadly, the reason is that I just haven't made much at all lately. As some of my readers may know, I've been slammed with work and school.

For work I have to set up a whole new engineering team in the US and Taiwan. School sees me getting close to taking the GMAT exam. Anyway, all that in short = BLARG!

BUT! The bright news is that I'm now 95% done with painting Grim now! Woo! All that's left is his tartan, which I'm still undecided on how I want to paint it, and touching up a couple of boo-boos on his gun (there's a slightly messy highlight on the top of the scope that you can see in the closeup of the scope). I like his green goggles, the NMM work on his guns, and his pants and shirt.

Also, I managed to get a couple of Winsor Newton Series 7 brushes via a super sale online that Broken Zealot spotted and alerted me to. They would normally have sold for over $50, but I got them for only $20. As I understand, these are the Ferrari's of the mini paint brush world. Yea, ok that's super geeky, but whatever. :) I'm excited about using them sometime soon instead of the old GW brushes I've been using.

Back to Grim, here are some more pics of him as he is today (click to enlarge):

Tuesday, July 17, 2007

Summer Rampage Week 1: Picnic by the river

I played my first game today as part of the Summer Rampage League against Broken Zealot's Menoth. I brought my Grim Angus army, and we played the Menoth scenario. The objective was to be the only side with warbeasts or warjacks in a 12" circle in the middle. We played on a board with two big woods, one on each side, a nice river running down the left side of the board, and a few hills and low walls. The only terrain that really came into play were the two large-ish forests.

The Trolls deployed first, and Menoth went second. Amon came with a Castigator, Crusader, Revenger, full zealots and monolith, Gorman, three wracks, and a full choir. We played five turns with the mission victory conditions, caster kill, or VPs, whichever came first.

In summary I was able to do a good job controlling the board with Grim and his movement spells. For the first time the Gobbers didn't do to much, mostly because I had them on the wrong side and they were blown up by the zealots early on. The Impaler didn't really do all that much either. He got a couple of shots off, but once again no critical slams. It's been several games now where he hasn't really done very much. His animus did prove useful though, where Grim was able to snare gun the Castigator.

Grim was definitely the star of the show, throwing out cross country spells, shooting to throw bait on the Crusader so the Mauler could charge, man trapping to knock down big heavies, and snaring the Castigator to keep him out of melee. You name it, he did it all. I'm really loving Grim for his versatility in missions like this.

The Axer was quite good again, he was able to absorb a fair bit of punishment, slam around some warjacks, and just be an all around nuisance for the Menites to deal with. The Champions, sadly were on the wrong side of the board so didn't get too much done, but thanks to cross country, they were eventually able to get into melee with the choir, and wiped them out. One champion also got into melee with Amon, doing about ten points of damage to him (after concert bonus and a huge melee damage roll).

There were a couple of times that I made some blunders. One was deploying the Champions and gobbers badly. The other was one turn where I forgot to use Grim's feat to keep the zealots from bombing him and it almost proved fatal. Grim was reduced to 5 hp. Thankfully his super high defense (18 in woods) saved him from taking a single direct hit, otherwise he would have been crisped. He was also able to use his feat on a later turn to prevent zealots from approaching him then, so in the end I suppose it worked out anyway.

All in all, I have to say that it was a very enjoyable game, and the win went to the trolls, though just barely and by a sliver via victory points. I had four points and the Menites had two. Plus, the Mauler was on his way out on the last turn, with only about 5-6 damage boxes left. Had he gone down, the game would have gone the other way with a 5-4 win for Broken Zealot.

I'm definitely looking forward to another game next week. As a side note, I almost got a bonus point for killing off all enemy solos...but one wrack remained at the end of the game. Doh! :)

Tuesday, July 10, 2007

Grim patrols the woods...

Played a quick 350pt game against Broken Zealot today at Gamekastle. I took a Grim melee list with a Mauler, Axer, Impaler, and Swamp Gobbers. The Menoth came with Severius, a Revenger, two Seneschals, Vilmon, six Daughters of the Flame, and Troll Bosun Grogspar (traitor!). Oh and two wracks.

Terrain of note was four stone walls in the center, each of us had a hill near our deployment, and some woods also. The hill on my side was on my right, and the woods to the left.

Deployment: Menites deployed in a line in the middle, with Vilmon and a seneschal to my left, and Grogspar and a second Seneschal on my right. The Revenger and Severius were in the center. My deployment was slightly off-center with the trolls closer to the forests than the hill. Grim was in the center with the Mauler to the far left, the Axer and Impaler on the right, and the gobbers in the middle next to Grim. The Daughters advance deployed on my right near the hill.

Turn 1
The Menites all push forward in an all out sprint. Everything runs and gets some cover behind the walls, except Vilmon, who goes into Impervious wall and makes a beeline for Grim. The Daughters run up behind the hill to my right.

The trolls move up close to the woods, and the Mauler actually moves into it. Grim casts Man Trap on Vilmon, killing him outright. The Impaler throws a spear at a Daughter killing her. In hindsight he shouldn't have been able to do this, but it probably didn't matter in the end as you'll see soon. The gobbers pop their smoke so that the Daughters can't get LOS to charge anything.

Turn 2
The menites move up again, with the Revenger behind the stone wall closest to my side. One seneschal runs into melee with Grim. Doh! The second Seneschal gets a charge lane on the Impaler for next turn, and the Bosun moves up slightly behind the Revenger but it out of range for his harpoon gun. The Daughters run around the hill and now threaten me from behind. These little gal's speed still amazes me every time. Severius casts ashes to ashes on the Impaler, hurting him some, and also killing one swamp gobber. Luckily only one is hit, instead of two, so the second gobber picks up the swamp fog gun.

The Axer goes first, moves into melee with two daughters and kills them with a Thresher attack. The Imapler goes next and spear slams the Seneschal to the right, killing him, but he could come back to life if someone dies within his command range. I spent some time thinking about this, and what to do, and I think I came up with a solution. The Mauler walks up to the Seneschal, who is in hand to hand with Grim, grabs him with two meaty fists and chucks him far to the left and away from the other Seneschal. The Seneschal is killed by the throw, and since he's too far from the other Seneschal now, both of them die. Nice. Grim shoots a Daughter and kills her. The gobber pops a small smoke cloud in front of him, Grim, and the mauler, blocking LOS to them all from the Revenger.

Turn 3
Severius goes first and casts ashes to ashes again through the Revenger on the Impaler, doing some damage, and more importantly killing the last gobber. Grogspar shoots and hits the Impaler with his harpoon gun, and the Impaler is now stuck with Dynamite. The last two Daughters charge the Impaler and shank him from behind, killing him.

The axer turns around and walks into melee with the unit leader of the Daughters killing her easily. The last Daughter panics and runs. Grim backs up into the woods, and out of LOS of the menites and casts man trap on the Revenger but misses. He shoots Grogspar, doing enough damage to him, but he makes his tough roll. Grr. The Mauler also moves deeper into the woods and out of LOS.

Turn 4
The last daughter runs, but regains her composure after she gets some distance from the frightening Axer. Grogspar shoots the Axer and sticks a piece of dynamite on him too. Ugh. The Revenger moves up around the wall to get LOS on the Axer. Severius does a good amount of damage to the Axer with multiple immolations through the arc node, also setting him on fire, but he manages to stay standing.

Grim moves up and puts Grogspar out of his misery with his rifle, and then heals the Axer some. The Axer regenerates and then slams into the Revenger, knocking it back 5". The mauler moves up behind the middle wall.

Turn 5-7
Basically the last few turns boiled down to the Axer repeatedly slamming the Revenger back, Grim taking pot shots at whatever was available and then finally feating to keep Severius from running away. Raged Axer charging finished the game with one mighty swing, cleaving Severius in twain.

Conclusion
Another fun game with the trolls, and I feel like I'm getting better use out of Grim now. I was able to really put the forest to good use, moving in and out of it as needed. The Axer was great, doing tons of damage, taking tons of damage and finishing off the game in style. The Mauler was also key with a well timed and placed two-handed throw of the seneschal. This let me kill them both in a single turn. Killing Vilmon early with Grim was a fortuitous event too...if he got into melee it would have been a completely different game.

The Daughters didn't do as much damage as in previous games, I think mostly due to the smoke clouds that the gobbers were laying down. Stopping their charges was key, though I did have to sacrifice the Impaler. I didn't think he would go down that quickly, but in the end, he did his job.

Overall I just feel a lot more comfortable with Grim now that I've gone more toward a melee based list. I'm looking forward to new units in Evolution, as well as playing in the upcoming league.

Friday, July 6, 2007

The Black Hole

So all my time these last few weeks has been sucked down the black hole known as "getting ahead in real life." I've been totally slammed with school, studying for the GMAT, and now, as (if all that wasn't enough) I'm going back to work part time too. My old boss made me a killer job offer, in terms of pay, that I felt I couldn't really turn down. Hopefully it turns out ok, but so far so good.

Anyway, what all this means is that I've had zero time to devote to painting or playing games, and I guess the lack of updates here is a testament to that fact. Every day my Trolls look at me with sad, betrayed eyes, I've become like King Leto! Gah! :)

School should be finishing next week though, so that should free up a little bit of time, and I'm hoping that work falls into a regular rhythm so that I can at least get back to playing once a week and also a couple hours of painting a week.

In other news though, my wife got me the Dire Troll Mauler Extreme for my birthday! Woo! Can't wait till FedEx drops him off later today or tomorrow. Muahaha!