Friday, June 15, 2007

Grim vs. Harbinger...take three

So I played another game against Broken Zealot again with a melee heavy Grim list vs. an infantry heavy Harbinger list with a few jacks thrown in too. We had planned to play two games, but this first game took an unbelievable four hours to play out. Yikes. By then end of the game, my brain was totally fried. I think I have to chalk that up to us both playing semi-turtle casters. The games that we play with melee casters goes a lot faster.

The list I took was:

Grim
Mauler
Axer
Impaler
Champions
Fell Caller
Swamp Gobbers

We both had pretty bad luck on our dice rolls...I missed several key attacks by one or two most times with low required rolls to hit. I even rolled triple ones with a boosted attack (though Grim actually hit better now that I have him painted!). Scott also flubbed several damage rolls by a point or two (i.e. he's need to do 9 damage to kill the Impaler, but only managed to do 8) This happened quite a lot...it was uncanny.

Anyway, I think the most memorable moment was when the Choir charged Grim, taking him down to 3hp with some crazy Harbinger buffs. That was pretty impressive. Fortunately for Grim, the Impaler was able to thin them out enough for them to flee and free up Grim to move away.

Oh, and one other really memorable sequence sticks in my mind. The Axer, charges in to the Repenter and with the Mauler scrap it. But the Axer in turn is charged from behind by a Dervish, who nearly kills him (1-2hp left). The Axer heals up enough the next turn and pretty much cleaves the Dervish in twain. Rupert charges the Axer and almost kills him again. The next turn, the Axer once again heals enough to attack, but fails to finish Rupert off! He's down to a single hitpoint. Mortally wounded, Rupert summons up all his strength for one last desperate attack. As the Axer is leaning in for the kill, Rupert stabs him through the heart, killing him!

That sequence is worthy of Peter Jackson himself. Well ok, maybe not.

The Swamp Gobbers were again really nice...they blocked off some charges, and with Grim's Spread the Net, allowed the Trolls to actually get the charge instead of the usual being charged. I'm thinking about moving these guys up on the paint ladder due to their total awesomeness in game.

No comments: